1TC RealGM is a 30-team NBA keeper league. These pages are the league's rules.
Every rule lives in exactly one place and is linked from everywhere else it matters. If two pages ever disagree, the page that owns the rule wins.
Reference
| Page
|
Covers
|
| Contracts
|
How to read and write a contract line: salary, years, option notation, re-sign tags
|
| Rosters
|
Roster sizes, the starting lineup, and how to post a roster
|
| Salary Cap
|
The $60,000,000 cap and everything that counts against it
|
| League Spreadsheet
|
The league's source of truth, and how to read your team's tab
|
Transactions
| Page
|
Covers
|
| Trades
|
Acceptance, TAB approval, the deadline, and multi-team deals
|
| Free Agency
|
The points bidding system and the 24-hour clock
|
| Re-Signing
|
The three tags and the salary formula
|
| Option Years
|
Accepting and declining team options
|
| Waivers
|
The 48-hour process, the 40% cap hit, and claim priority
|
| Draft
|
Order, lottery, the rookie salary scale, and draft-and-stash
|
| G League
|
The 164-game eligibility rule and assignments
|
| Injured Reserve
|
Who qualifies and the one-day activation rule
|
Timeline
| Page
|
Covers
|
| Off-Season
|
The five phases in order, and what you must do in each
|
| In-Season
|
The 22-matchup schedule, weekly lineups, anti-tanking, and the playoffs
|
Governance