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NBA:Injured Reserve

From 1TC Rules
Revision as of 21:15, 7 October 2026 by Sam (talk | contribs) (Restore the original opening)

Each team may hold 2 players on Injured Reserve. They are paid in full but do not occupy an active roster spot, so IR is how you cover a long absence without carrying the player against your 12–15.

Eligibility

There is no fixed length of injury required, but a player listed day-to-day is not IR-eligible. Anything more serious than day-to-day is acceptable.

Fantrax will let you move almost any flagged player to IR. The day-to-day exclusion is a league rule on top of what the site permits, so the site allowing a move does not make it legal.

Spots and the cap

Spots 2
Counts against your active roster No
Counts against the salary cap Yes — full salary

An IR move buys roster flexibility, never cap space. See Rosters.

Activation

A player must be activated within one day of being healthy. This is enforced automatically in Fantrax, so an IR spot cannot be used to park a recovered player.

How to post

Create a topic in the NBA Injured Reserve (IR) forum. The title is the player's name and the description is the move — Place/Activate.

The body states the player and the direction of the move:

Sonics place Michael Adams (DEN - PG) $500,000 (2027) on IR
Sonics activate Michael Adams (DEN - PG) $500,000 (2027) off IR

Then move him between the active and Injured Reserve sections of your roster post.

See also

  • Rosters — the three roster counts and where the IR section goes
  • Salary Cap — IR salaries count in full
  • G League — the other way to open an active roster spot
  • In-Season — weekly lineup obligations